WiSiHe

Senior Frontend Developer & Digital Artist

Henrik Wilhelm Sissener

I build accessible web products and design systems, and paint on the side. Based in Oslo.

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  • Paintings
  • Projects
  • Videos
  • Photography
  • Recipes
  • Contact

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  • Presentations
  • 3D Workshop
  • Design System

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© 2026 Henrik Wilhelm Sissener

PrivacyBuilt in Oslo with Next.js & Sanityv1.1.0

// Motion

Process & playback

Timelapses, animation tests, and game dev clips — a look behind the still frames.

3 clips

All videos
RecClip 01Timelapse
Time-lapse - War Time

Time-lapse - War Time

Just a quick time-lapse of my take on "Stroll Through Hell," honestly made to process and express some of the chaos of today’s war, with music to match that intense vibe.

Queue

Queue

All videos

// Shop

Available as prints

Selected works available through print-on-demand — take a piece of the gallery home.

26 for sale

Venture into the woods
Print
Da Hood
Print
The Last of Us
Print

01 / 03

Venture into the woods

2022 · Landscape

  • Fantasy
  • Concept Art
  • Nature
View piece

26 prints available through print-on-demand partners.

Browse gallery
View project: Design System Lead
View painting: Over The Garden Wall
Decorative brush strokes

Over The Garden Wall

View project: 3D Black Hole
View painting: Into The Woods
Decorative brush strokes

Into The Woods

View project: Online Retail
View painting: Lille Torungen
Decorative brush strokes

Lille Torungen

HenrikHenrik

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// Selected works

Featured projects

Client work, side projects, and experiments — design systems, shops, campaign sites, and games.

3 featured

Explore all projects
Bane NOR — Design System Lead
01
Completed2025

Bane NOR

Design System Lead

Succeeded design system lead at Bane NOR — maintaining and growing a live React library across 20+ rail product teams. Roadmap, releases, stakeholder reporting, and support at national-operator scale.

DesignsystemReactTypeScript
View project
3D Black Hole
02
Completed2022

3D Black Hole

Interactive 3D black hole from Bruno Simon's Awwwards 2022 shader workshop — Three.js, GLSL, gravitational lensing, step-by-step build notes, and links to Three.js Journey.

ThreeJSJavaScript
View project
Anton Sport — Online Retail
03
Completed2025

Anton Sport

Online Retail

E-commerce frontend for Anton Sport — Next.js, TypeScript, and Turborepo monorepo with catalogue, filters, and checkout flows.

HTMLCSSTailwindCSS
View project

More engineering and design work in the full archive.

View all projects

Paintings

Digital paintings — stylised portraits, landscapes, and sci-fi. I take commissions occasionally.

  • Over The Garden Wall
  • Into The Woods
  • Lille Torungen
  • Stargazer
  • Stroll Through Hell
  • Arendal
  • Duckie's Kingdom
  • Dread
  • Summer morning
  • Ghibli Clouds

Drag to explore · Click the center painting to open

Like what you see?

Explore all paintings

// Skills

What I work with

Here are some of the skills I have acquired over the years.

  • Frontend Development
  • UI/UX Design
  • Responsive Web Design
  • Accessibility (WCAG Standards)
  • React.js
  • SvelteKit
  • Next.js
  • Tailwind CSS
  • Sanity CMS Integration
  • Performance Optimization
  • Interactive Prototyping
  • Frontend Development
  • UI/UX Design
  • Responsive Web Design
  • Accessibility (WCAG Standards)
  • React.js
  • SvelteKit
  • Next.js
  • Tailwind CSS
  • Sanity CMS Integration
  • Performance Optimization
  • Interactive Prototyping
  • Digital Drawing & Painting
  • 3D Modeling (Blender)
  • Game Development (Unreal Engine 5)
  • Video Editing & Production
  • Interactive 3D Design (Spline)
  • Concept Art & Illustration
  • Digital Drawing & Painting
  • 3D Modeling (Blender)
  • Game Development (Unreal Engine 5)
  • Video Editing & Production
  • Interactive 3D Design (Spline)
  • Concept Art & Illustration